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Angband list of items
Angband list of items








angband list of items

Heroism also gives temporary protection from fear, so you should always use it instead if you have the option.

angband list of items

Turns out they're Gold Speckled is Boldness actually just goldschlager? Boldness is just crappy Heroism: it cures temporary fear, and that's it. Might as well buy a Potion of Boldness just to find out what it is, though it only costs me 8AU. We already have plenty of those, thanks anyway Bosk. The Temple! Like the General Store, it has unlimited supplies of certain basic items in this case a bunch of moldy old books, and potions of Cure Light Wounds. You get an arrow! And you get an arrow! Everyone gets an arrow! The stack size limit used to be 99, which made archery a bit overpowered. This is good given the tendency ammo has of breaking when used, which leads to lots of small stacks. In the quiver, essentially any ammo items can stack, so if we have 4 stacks of 10 each of different ammo types, then we only lose 1 inventory slot. Normally you're limited to 40 items per inventory slot, and only like items can stack. The quiver is an elastic bag that holds ammo. You add 31 Arrows (1d4) (+3,+4) to your quiver.

angband list of items

You are shooting with a Long Bow (x3) (+0,+0). So with our 1d4 Arrows (+3,+4) we'd deal (4 + 2 + 1d4) * 2 damage with that shortbow, or (4 + 1d4) * 3 with the longbow. The damage they deal is (sum of damage bonuses + ammo dice) * (bow multiplier). Bows (and slings, and crossbows) are kind of weird. We should also pick up a bow to use those fancy arrows we've been hucking at monsters. Sweet! You can examine items before buying them to decide if they're worth getting, which makes this purchasing decision dead-easy. That's almost twice as much damage as our dagger does. Shopkeepers occasionally retire and get replaced by new ones, but it happens so rarely it's not really worth holding onto valuable items in the meantime. Store 3, the Weaponsmith! Arndal's lousy max payout of 10k AU would be a pain in a "selling" game, since enchanted weapons form the bulk of your payroll. The inventory's a bit light, too I was hoping to pick up a new hat, but I'll have to settle for just a pair of boots. Store 2, the Armoury! Mauglin doesn't have any helpful advice for us, the jerk. Nowadays if you overeat you just waste the excess. This was a big problem in the late game because healing potions give a minor amount of food, and players were getting gorged in their attempt to keep their HP up. One very recent change is the removal of the "Gorged" status, which was caused by overeating and cut your speed in half.

angband list of items

Once you reach the "Full" state, there's not much point in eating anything more. You are full! You have 4 Rations of Food. Don't faint in the middle of a fight: remember to eat breakfast! I've lost characters before because I plain forgot to feed them. Once you become weak from hunger, you're only a short time from fainting due to lack of food, which causes unresistable paralysis. Nowadays you have to find your lanterns in the dungeon, though the General Store will still sell you fuel for them (the flasks of oil). If you bought nothing else before entering the dungeon, you wanted a lantern hence the thread title. Time was the General Store also sold Brass Lanterns, which give a radius-2 light and thus let you see monsters before you're right next to them. The 30000 next to "General Store" is the maximum amount he'll pay for any items you sell him in practice it should be 0 for this game (and even if we could sell equipment, he doesn't buy much of anything). Lyar-el here is giving me advice that would be relevant if I didn't practically have the bestiary memorized. The General Store sells an infinite supply of various basic equipment items. Store 1, the General Store! More importantly for the gaping hole where Freude's stomach should be, the closest this place comes to a restaurant. I'm just saying.Īnyway, let's take these stores in order. Many's the unwary level-1 adventurer who figured they'd be easy pickings and could drop a bit of gold to help with starting purchases, only to discover that mercenaries pack a 1d10 melee attack and more health than you can comfortably remove as a youngster. No really, these guys (and their pals, the Battle-Scarred Veterans) have an impressively high kill count. Right now we can see one of the most dangerous monsters in the game: a Mean-Looking Mercenary. It's populated by townspeople, naturally, as well as the occasional mangy mutt and flea-bitten stray cat. The town is the only "persistent level" in the game, and even then everything outside of the stores regenerates each time you visit it. Last time, Freude had a running fight with Wormtongue before deciding "sod this" and heading back to town to get lunch.










Angband list of items